Astral Onslaught
A 4 Person Party Fighter about beating the Living Stars out of the Living Stars!
game play
LEAD Level designer
Paper prototyped several in-game maps.
Communicated with Programmers and Artists to ensure the maps fight the design and style of the game.
Developed each map with thematic purpose in mind
Individually led artists to make sure that the Astrological Theme was held with each map.
Designed each map with the core values of a party fighter.
Improved and iterated maps as time went on to best fit the needs of the mechanics of each character.