Astral Onslaught

A 4 Person Party Fighter about beating the Living Stars out of the Living Stars!

game play

LEAD Level designer

  • Paper prototyped several in-game maps.

  • Communicated with Programmers and Artists to ensure the maps fight the design and style of the game.

  • Developed each map with thematic purpose in mind

  • Individually led artists to make sure that the Astrological Theme was held with each map.

  • Designed each map with the core values of a party fighter.

  • Improved and iterated maps as time went on to best fit the needs of the mechanics of each character.