Compound 77

A futuristic dystopian survival horror game inspired by other games in the genre.

game play

Level designer

  • Paper prototyped the several encounters that would occur in-game.

  • Communicated and Assisted the programming lead with implementation of assets that thematically fit the world.

  • Designed each floor with character AI in mind. 

  • Paper-prototyped different Design Layouts inspired by games of the same genre while keeping in mind the mechanics we had thus far.

  • Grey-Blocked the entire map in Unreal Engine then expanded upon it with Environmental Assets.

  • Work with the programming team to make sure the level was challenging yet fair for the player.