Compound 77
A futuristic dystopian survival horror game inspired by other games in the genre.
game play
Level designer
Paper prototyped the several encounters that would occur in-game.
Communicated and Assisted the programming lead with implementation of assets that thematically fit the world.
Designed each floor with character AI in mind.
Paper-prototyped different Design Layouts inspired by games of the same genre while keeping in mind the mechanics we had thus far.
Grey-Blocked the entire map in Unreal Engine then expanded upon it with Environmental Assets.
Work with the programming team to make sure the level was challenging yet fair for the player.