i can’t sleep
A 2D platformer about a sleep deprived student, Hallucinating their way through the last day of finals week. I Can't Sleep was created for University of Irvine's Game Development Club's Game Jam during the Fall of 2021. The game's central theme is overcoming odds and defying destiny as you conquer each boss.
game play
lead level designer
Designed and Implemented 1 full scale level and 1 Boss Room.
Designed and Implemented Level Features like traps and Basic Enemy routes.
Lead Combat Designer
Collaborated with another designer and refined the Players Weapon.
Developed damage dealing mechanic for Basic Enemies.
Implemented Enemy Movement
Developed Boss Encounter including but not limited to Attack Abilities, Movement, and Attack pathing.