subspace escape
First person horror game where the player has to traverse through dark corridors to reach escape pods that will deliver you to safety.
game play
level designer
Designed and Sketched out maze like corridor system on paper.
Prototyped and Implemented 2D designs in a 3D space.
Iterated on lighting the map in different ways that fit the theme of the game.
programming
Developed 3 Hostile AI with Navigation Paths.
Programmed Start, End, and
Game Over menus.Implemented Footstep audio.