subspace escape

First person horror game where the player has to traverse through dark corridors to reach escape pods that will deliver you to safety.

game play

level designer

  • Designed and Sketched out maze like corridor system on paper.

  • Prototyped and Implemented 2D designs in a 3D space.


  • Iterated on lighting the map in different ways that fit the theme of the game.


programming

  • Developed 3 Hostile AI with Navigation Paths.

  • Programmed Start, End, and
    Game Over menus.


  • Implemented Footstep audio.