THE SUMMONER

Dawn your sword and call upon the power of your enemies on this treacherous adventure to defeat the evil king.

game play

Level designer

  • Paper prototyped several encounters in the main world scene.

  • Implemented upon the final designs of the prototyped open world encounters.

  • Communicated and Assisted the lead level designer with implementation of assets that thematically fit the main world.

  • Created and implemented a final boss encounter area completely from scratch. 

    • Paper-prototyped different Design Layouts inspired by games of the same genre while keeping in mind the mechanics we had thus far.

    • Grey-Blocked the entire area in Maya with input from the rest of the team on what might needed changing.

    • Implemented the final scene with assets carefully chosen to optimize runtime efforts while giving off the professional quality of the game.