THE SUMMONER
Dawn your sword and call upon the power of your enemies on this treacherous adventure to defeat the evil king.
game play
Level designer
Paper prototyped several encounters in the main world scene.
Implemented upon the final designs of the prototyped open world encounters.
Communicated and Assisted the lead level designer with implementation of assets that thematically fit the main world.
Created and implemented a final boss encounter area completely from scratch.
Paper-prototyped different Design Layouts inspired by games of the same genre while keeping in mind the mechanics we had thus far.
Grey-Blocked the entire area in Maya with input from the rest of the team on what might needed changing.
Implemented the final scene with assets carefully chosen to optimize runtime efforts while giving off the professional quality of the game.